How Much of Your Goals Do You Want?

 

Do you have goals that are important to you or do you choose to live life by accident and just see what happens? If you have goals, are you successfully reaching them? Are you creating the life you really want? Do you want to increase your power to reach your goals? If you do, this game will help.

The top half of the game board (in black) lists 13 power principles for goal achievement. These are like booster engines that can propel your success efforts.

The bottom half of the game board (in red) lists 13 common blocks to goal achievement. These are like chains that keep you bound and tied down in failure.

The object of the game is to have each player become aware of what promotes success and what prevents it.

 

Directions for Playing the Game

Each player has his own game board. One deck of regular playing cards is needed if two players, two decks if four players, etc. Shuffle the cards and deal 13 face-up to each player. Player goes through the cards received, separates the black and the red cards, and places them in two horizontal rows (one for the black cards and one for the red cards) from lowest to highest. An ace is counted as a one, jacks as 11, queens as 12, and kings as 13. Player removes any black duplicate. For example, a player might have a 3 of spades and a 3 of clubs. One of the cards is turned back in to the dealer. Do the same with the red cards.

The object of the game is to obtain any black number cards missing and to remove any red cards.

Before actually starting the game, have players talk about their current game board situations. They name the black numbers they have and the power principles increase their power to reach their goals in life. They then talk about the red numbers and how they block efforts to achieve.

Each player is given a pair of dice. Each player then announces a target black number he or she wishes to achieve or a red number he or she wishes to eliminate. On a roll, dice can be added or subtracted to reach the desired target number. Snake eyes (two ones) results in a 13. For example, one player might be trying to achieve a black 4. Another player may have announced his or her target as a red 10. No turns. All players roll their dice as quickly as they can. When a player achieves target number, he or she calls it out. All dice rolling is temporarily stopped while that player is given the desired black card or is able to remove the unwanted red one. The value of adding the black card or removing the red card in the playerís actual life should be briefly mentioned. Players then announce their new target numbers and play resumes. This continues until one player has achieved all 13 black numbers and has no red ones remaining.

 
How Much of Your Goals Do You Want? Gameboard