- Ball Park. Find out approximate grade level of
- Include observation of attitude, confidence, strengths
- If parent present, find out if interaction is
empowering or disempowering. Having the parent present also gives parent
concrete examples of child’s work and approach to math.
- The WRAT test is excellent for this purpose. It could
also be the first problem in each section and level of the Math Games for
School Success to find the opportunity level in each area of math.
- Set a motivating goal.
- It must be owned and believed able to be achieved by
- It must be motivating to unleash energy and focus.
- The student needs to see the boundaries, that it is
only a finite (limited) number of tangible things that need to be done
- The first step or two need to be attempted and
achieved so the student knows that the rest can also be achieved.
- Demonstrate that strategies and tricks can boost his
or her power to achieve the goal.
- Start and Continue a Personal Math Skills Record.
- Make sure there is understanding and mastery at each
step leading to the goal.
- Check off the objectives as they are achieved. Always
pinpoint the opportunity objective. (The objective next to learn because all
the prerequisite objectives up to that point have been mastered.)
- Start and Continue introducing Math and Learning
- Explain there are an almost unlimited number of
strategies that are available and that each one adds to the student’s power
to be successful.
- Some strategies have immediate, impressive power that
can dazzle and amaze. Introduce some of these right away, such as
multiplying 45 by 45 in your head or multiplying long numbers by 11.
- Introduce target specific games that provide optimum
learning conditions to master the skills for which the games are designed and
provide hundreds of hours of practice without the drudgery usually associated
- Some games should be introduced to all students
because of their math aerobic powers. They provide mental stimulation in
regard to numbers in general. Games of this sort include SPEED, KING’S
CORNERS, CREATIVE EQUATIONS.
- Some games are target specific. They are specifically
designed to develop particular math skills. For example, addition facts,
fractions, multiplication operations, etc. Use the Personal Math Skills
Record to determine opportunity needs and then refer to the games and
computer programs listed in the game sections.
- Set up Anytime/Anywhere Learning Opportunities.
- Your Personal Math Skills Record, Quick Tests to Check
Skill Mastery, and Math Games for School Success Book provide for
anytime/anywhere learning opportunities. This means that a large amount of
extra time becomes available because everything is always available for
learning anywhere the student happens to be.
- The Learning Success website at
http://www.learningsuccess.com provides additional sources of activities
and programs that can be available anytime and anywhere as long as you have
- Recycle Weaknesses into Strengths and make learning
- Teach the learning cycle: goal – observation –
interpretation – planning – action – until goal is achieved. (knowledge
- 3-minute learning program with Memory Squares.
- Study Buddy learning program
- Pocket cards
- Build basic math intelligence.
- See IQ Boosters.
- Set up regular Home Support System.
- Personal Stewardship co-planning meetings
- Family Time Agenda and activities
- Power Study Boosters Record
- Values of homework record
- Set up regular Home/School Support System
- Teacher conferences and co-planning
- Personal Program Record Sheets, class planners
- Supportive Forms, such as daily homework sheets, grade
to date sheets, learning needs and opportunities sheets, etc.