Think Better & Grow Richer

by Brent Evans


Napoleon Hill wrote How to Think & Grow Rich in 1937. It became one of the most powerful self-help success books ever. Based on interviews with self-made millionaires like Andrew Carnegie, Henry Ford, and John D. Rockefeller, it provided a clear roadmap for success. Anyone interested in success should read that book and adopt its success principles. It is also true we know a lot more than we did in 1937 about learning, achievement, motivation, success, and intelligence.

The How to Think Better & Grow Richer game introduces you to 13 of the most powerful key success ideas, strategies, and tools research has made available today. The design of the game itself is unique because it automatically puts into play powerful learning and memory principles that maximize your ability to learn, remember, and apply those 13 key success ideas.
The playing board is composed of association pictures from one to 13.  The first ten pictures rhyme with the numbers 1 10.  The pictures from 11 13 were selected for a variety of other reasons.  The pictures become your pegs or filing system to help you memorize new information.  Beside each picture is an explanation of a success idea.  For number one, which has the sun as the picture, is the key idea: Transform Desire into Purpose. The player tries to associate the picture of the sun with that success idea. For example, a player might visualize the sun saying, I desire to warm the people of the Earth and I will make it my purpose!
An asterisk means extra explanations, tools, and hyperlinks are available in the Success Guide to How to Think Better and Grow Richer. The extra squares (14-20) are available for you to put in other success ideas you want to add to the game.

How the Game is Played

Use 3 dice. Decide if you want to play alone or with others. If with others, do you want to play as a single team or as separate players in competition with each other? It is up to you.

Roll the three dice. Using all three dice and any combination of addition, subtraction, multiplication, and division you need to come up with a one in order to place your marker on the first space. For example: (5 4) x 1 = 1.  If unsuccessful, simply roll again. If playing in competition, the other player gets a turn before you get another chance.  You move from one space to the next by working out the right number for that space. (Note: For spaces 11 13 you only need to come up with the digit in the ones place - one for 11, two for 12, three for 13.) Review the success idea as you reach each space and associate it with the picture to help you memorize it.  Anytime you roll a double (2 dice the same) you are challenged to recall correctly all the success ideas up to and including the space you are on.  It does not have to be a complete explanation.  A key word or phrase will do. The heading (in bold) for each space contains the main idea. If unsuccessful, player must move back a space. 

Game continues until the players or team wins by reaching the last space and takes a victory lap by successfully recalling all the success ideas correctly.



Learning Success Guide to How to Think Better & Grow Richer Game


Copyright 2006 Brent R. Evans Learning Success